//==============================================================================
// siege tower_anim.txt
//==============================================================================


//==============================================================================
anim Idle
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
					ReplaceTexture Siege E Tower/Siege E Tower Iron
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_walkA
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.00 true
					tag FootstepLeft 0.2 true   
					tag FootstepRight 0.2 true
					tag FootstepLeft 0.4 true   
					tag FootstepRight 0.4 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.8 true   
					tag FootstepRight 0.8 true   
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_walkA
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					ReplaceTexture Siege E Tower/Siege E Tower Iron
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.00 true
					tag FootstepLeft 0.2 true   
					tag FootstepRight 0.2 true
					tag FootstepLeft 0.4 true   
					tag FootstepRight 0.4 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.8 true   
					tag FootstepRight 0.8 true   
				}
			}
		}	
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.39 false Arrow checkVisible 
//-- end auto generated section
					Length 1.0
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.39 false Arrow checkVisible 
//-- end auto generated section
					Length 1.0
					replaceTexture Siege E Tower/Siege E Tower Iron
				}
			}
		}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					Length 2.5
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					replaceTexture Siege E Tower/Siege E Tower Iron
					Length 2.5
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.48 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.48 false HeavyFall checkVisible 
//-- end auto generated section
					replaceTexture Siege E Tower/Siege E Tower Iron
				}
			}
		}
   }
}